otherworldly_simulation/scene/class/map.gd

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GDScript3
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2024-10-28 19:24:10 +08:00
extends Node2D
class_name map
@export var map_id:String=""
var pre_character_data:Array=[]
func _ready() -> void:
Global.now_map_id=map_id
for i in get_children():
if i is UnitMark2D:
var new_dic={
"unit_id":i.unit_id,
"type":i.unit_type,
"unit_data_from_id":i.unit_data_from_id,
"position":i.global_position
}
pre_character_data.append(new_dic)
i.queue_free()