challenge-editor/scene/game_flow_event.gd
2024-09-20 20:20:14 +08:00

13 lines
258 B
GDScript

extends Panel
@onready var label: Label = $Label
signal pressed(data:Dictionary)
var data:Dictionary
func set_data(d:Dictionary):
data=d
label.text=data.name
func _on_tool_button_pressed() -> void:
pressed.emit(data)
pass # Replace with function body.