57 lines
1.4 KiB
GDScript
57 lines
1.4 KiB
GDScript
extends Control
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class_name Card
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@onready var state_machine: StateMachine = $state_machine
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@onready var fight_card: TextureRect = $fight_card
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var scale_multiple:float=1.1
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func _ready() -> void:
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state_machine.launch()
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func _on_fight_card_mouse_entered() -> void:
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state_machine.send_message("mouse_enter")
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pass # Replace with function body.
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func _on_fight_card_mouse_exited() -> void:
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state_machine.send_message("mouse_exit")
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pass # Replace with function body.
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var data:Dictionary
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func set_data(id:String):
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pass
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var last_move_tween:Tween
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func move_to(from_pos:Vector2,to_pos:Vector2,time:float=0.5):
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if last_move_tween!=null:
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last_move_tween.kill()
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self.position=from_pos
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var tween=create_tween()
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tween.set_trans(Tween.TRANS_QUAD)
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tween.tween_property(self,"position",to_pos,time)
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tween.tween_callback(move_finished)
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last_move_tween=tween
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func move_finished():
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state_machine.send_message("move_finished")
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pass
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func up():
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z_index=1
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scale_to(scale_multiple)
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func down():
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z_index=0
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scale_to(1)
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var last_scale_tween:Tween
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func scale_to(sc:float):
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if last_scale_tween!=null:
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last_scale_tween.kill()
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last_scale_tween=create_tween()
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last_scale_tween.tween_property(fight_card,"scale",Vector2(sc,sc),0.1)
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func get_machine()->CardMachine:
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return get_parent()
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func get_self_index_position():
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return get_machine().get_index_position(get_index())
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func request_resize():
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state_machine.send_message("resize")
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