extends Control @onready var date: Label = $TextureRect/date @onready var time: Label = $TextureRect/time @onready var weather: Label = $TextureRect/weather @onready var pos: Label = $TextureRect/pos @onready var h_box_container: HBoxContainer = $ScrollContainer/HBoxContainer @onready var scroll_container: ScrollContainer = $ScrollContainer @onready var map_0=$ScrollContainer/HBoxContainer/TabContainer/map_example @onready var map_1=$ScrollContainer/HBoxContainer/TabContainer/TextureRect @onready var map_2=$ScrollContainer/HBoxContainer/TabContainer/TextureRect2 @onready var map_now:=$ScrollContainer/HBoxContainer/TabContainer/map_example var scale_rag:float=1: set(val): if val>1.3 and val<1.5 and (scale_rag<1.3 or scale_rag>1.5): var t=get_tree().create_tween() t.tween_property(map_now,"modulate:a",0,0.1) t.tween_callback(map_now.hide) var t2=get_tree().create_tween() map_1.modulate.a=0 map_1.show() map_now=map_1 t2.tween_property(map_1,"modulate:a",1,0.1) elif val<=1.3 and scale_rag>1.3: var t=get_tree().create_tween() t.tween_property(map_now,"modulate:a",0,0.1) t.tween_callback(map_now.hide) var t2=get_tree().create_tween() map_0.modulate.a=0 map_0.show() map_now=map_0 t2.tween_property(map_0,"modulate:a",1,0.1) elif val>1.5 and scale_rag<1.5: var t=get_tree().create_tween() t.tween_property(map_now,"modulate:a",0,0.1) t.tween_callback(map_now.hide) var t2=get_tree().create_tween() map_2.modulate.a=0 map_2.show() map_now=map_2 t2.tween_property(map_2,"modulate:a",1,0.1) resize_map(scale_rag,val,get_global_mouse_position(),init_size) scale_rag=val pass @export var scale_limit:Vector2=Vector2(1,2) func resize_map(before_rag:float,rag:float,mouse_pos:Vector2,init:Vector2): var l=rag/before_rag var now_pos=Vector2(scroll_container.scroll_horizontal,scroll_container.scroll_vertical)+mouse_pos now_pos*=l var result=now_pos-mouse_pos h_box_container.custom_minimum_size=init*rag scroll_container.set_deferred("scroll_horizontal", result.x) scroll_container.set_deferred("scroll_vertical", result.y) pass var init_size:Vector2=Vector2(1920,1080) # Called when the node enters the scene tree for the first time. func _ready() -> void: h_box_container.custom_minimum_size=init_size pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass var keep_tween:Tween func _gui_input(event: InputEvent) -> void: if event is InputEventMouseMotion and Input.is_action_pressed("mouse_left"): var relative:Vector2=event.relative scroll_container.scroll_horizontal-=relative.x scroll_container.scroll_vertical-=relative.y if Input.is_action_pressed("mouse_up"): if keep_tween==null: keep_tween=create_tween() else: keep_tween.stop() keep_tween=create_tween() keep_tween.tween_property(self,"scale_rag",clamp(scale_rag+0.2,scale_limit.x,scale_limit.y),0.1) if Input.is_action_just_pressed("mouse_down"): if keep_tween==null: keep_tween=create_tween() else: keep_tween.stop() keep_tween=create_tween() keep_tween.tween_property(self,"scale_rag",clamp(scale_rag-0.2,scale_limit.x,scale_limit.y),0.1)