extends Control signal back const CHARACTER_SELECT_CARD = preload("res://scene/character_select_card.tscn") var data:Dictionary={ } func _on_back_pressed() -> void: back.emit() pass # Replace with function body. func generate_debug_data(debug_size:int): for i in debug_size: var new_card_data={ "id":"card"+str(i), "texture":"texture_test", } pass