extends TextureRect var is_selected:bool=false: set(val): if val!=is_selected: if val: %select_texture.show() else: %select_texture.hide() pass is_selected=val @onready var texture_face: TextureRect = %texture_face var data:Dictionary={ } signal pressed(data,node,is_select) func _on_tool_button_pressed() -> void: is_selected=!is_selected pressed.emit(data,self,is_selected) pass # Replace with function body. func _ready() -> void: #set_data(Global.get_character_data("test_character_01")) pass func set_data(_data:Dictionary): data=_data var skin_data=data["character"]["skin"][data["character"]["skin_now_use"]] texture_face.texture=Global.get_texture(skin_data["card_face"]) pass