extends ScrollContainer class_name Map signal click(scene_id:String) func _gui_input(event: InputEvent) -> void: if event is InputEventMouseMotion and Input.is_action_pressed("mouse_left"): var relative:Vector2=event.relative scroll_horizontal-=relative.x scroll_vertical-=relative.y pass func _on_linyi_pressed() -> void: click.emit("") pass # Replace with function body. func _on_jining_pressed() -> void: pass # Replace with function body.