extends TextureRect class_name FightEnermyCard # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_2d_area_entered(area: Area2D) -> void: material.set_shader_parameter("width",10) pass # Replace with function body. func _on_area_2d_area_exited(area: Area2D) -> void: material.set_shader_parameter("width",0) pass # Replace with function body.