2d战棋寻路
This commit is contained in:
parent
09de53f523
commit
d2ff7beb2d
@ -1021,7 +1021,7 @@ func explore_round(character_data:Dictionary,round_dic:Dictionary,choice:String)
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return false
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return false
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#探索鉴定中判定是否结束的函数
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#探索鉴定中判定是否结束的函数
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func explore_is_finish(character_data:Dictionary,round_dic:Dictionary):
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func explore_is_finish(character_data:Dictionary,round_dic:Dictionary):
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if round_dic["right_cost"]==0 ||round_dic.has("is_finish") && round_dic["is_finish"]:
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if round_dic["right_cost"]==0 ||round_dic.has("is_finish") && round_dic["is_finish下 "]:
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return true
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return true
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else:
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else:
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return false
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return false
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0
export_presets.cfg
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export_presets.cfg
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@ -58,8 +58,32 @@ mouse_right={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(242, 15),"global_position":Vector2(251, 61),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(242, 15),"global_position":Vector2(251, 61),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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]
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}
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}
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w={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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s={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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a={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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d={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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[layer_names]
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2d_physics/layer_1="队伍0"
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2d_physics/layer_1="队伍0"
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2d_physics/layer_2="队伍1"
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2d_physics/layer_2="队伍1"
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/black.png
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res/ui/ui_033_2d_fight/icon_color_64x64/black.png
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res/ui/ui_033_2d_fight/icon_color_64x64/black.png.import
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res/ui/ui_033_2d_fight/icon_color_64x64/black.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://wld1fbwto47r"
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path="res://.godot/imported/black.png-2ea109517b87d40b76ece4571bbc1773.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://res/ui/ui_033_2d_fight/icon_color_64x64/black.png"
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dest_files=["res://.godot/imported/black.png-2ea109517b87d40b76ece4571bbc1773.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/blue.png
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res/ui/ui_033_2d_fight/icon_color_64x64/blue.png
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res/ui/ui_033_2d_fight/icon_color_64x64/blue.png.import
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res/ui/ui_033_2d_fight/icon_color_64x64/blue.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://chl3m4p51lsop"
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path="res://.godot/imported/blue.png-f1d798c1750095af5cb97caa45e246b9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://res/ui/ui_033_2d_fight/icon_color_64x64/blue.png"
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dest_files=["res://.godot/imported/blue.png-f1d798c1750095af5cb97caa45e246b9.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/green.png
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/green.png
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res/ui/ui_033_2d_fight/icon_color_64x64/green.png.import
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res/ui/ui_033_2d_fight/icon_color_64x64/green.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://t2v5bekhf6gw"
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path="res://.godot/imported/green.png-4b663a6369183fd8a83d12a35152d1aa.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://res/ui/ui_033_2d_fight/icon_color_64x64/green.png"
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dest_files=["res://.godot/imported/green.png-4b663a6369183fd8a83d12a35152d1aa.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/red.png
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/red.png
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Binary file not shown.
After Width: | Height: | Size: 225 B |
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res/ui/ui_033_2d_fight/icon_color_64x64/red.png.import
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res/ui/ui_033_2d_fight/icon_color_64x64/red.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dkecwuix7ykv4"
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path="res://.godot/imported/red.png-06affee2752e276f5718457858c8774f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://res/ui/ui_033_2d_fight/icon_color_64x64/red.png"
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dest_files=["res://.godot/imported/red.png-06affee2752e276f5718457858c8774f.ctex"]
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[params]
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|
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/white.png
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/white.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 221 B |
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res/ui/ui_033_2d_fight/icon_color_64x64/white.png.import
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res/ui/ui_033_2d_fight/icon_color_64x64/white.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bi25ys30tbg5s"
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path="res://.godot/imported/white.png-5098444c65e8f586c54e185f6781d969.ctex"
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metadata={
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||||||
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"vram_texture": false
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}
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[deps]
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source_file="res://res/ui/ui_033_2d_fight/icon_color_64x64/white.png"
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dest_files=["res://.godot/imported/white.png-5098444c65e8f586c54e185f6781d969.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/yellow.png
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BIN
res/ui/ui_033_2d_fight/icon_color_64x64/yellow.png
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res/ui/ui_033_2d_fight/icon_color_64x64/yellow.png.import
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res/ui/ui_033_2d_fight/icon_color_64x64/yellow.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cq0wc2267qtc4"
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path="res://.godot/imported/yellow.png-5768b9102bd9b8a848ab80965160346e.ctex"
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metadata={
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||||||
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"vram_texture": false
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}
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[deps]
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||||||
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source_file="res://res/ui/ui_033_2d_fight/icon_color_64x64/yellow.png"
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dest_files=["res://.godot/imported/yellow.png-5768b9102bd9b8a848ab80965160346e.ctex"]
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|
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[params]
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||||||
|
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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scene/_2d_fight/2d_fight.gd
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scene/_2d_fight/2d_fight.gd
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extends Node2D
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#网格寻路系统
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var astar:AStarGrid2D=AStarGrid2D.new()
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##当前使用的tilemap的范围开始
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@export var tile_map_area_from:Vector2i
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##当前使用的tilemap的范围结束
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@export var tile_map_area_to:Vector2i
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##color block的颜色指示
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enum ColorBlockSetColor{
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BLACK=0,
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BLUE=1,
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GREEN=2,
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RED=3,
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WHITE=4,
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YELLOW=5
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}
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#镜头部分
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#镜头速度
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var camera_speed:float=1000
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#镜头模式
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enum CameraMode{
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#wsad自由移动
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FREE=0,
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#镜头放大,并且进行一个平滑位移
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FOCUS=1
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}
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##相机模式
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@export var camera_mode:CameraMode=CameraMode.FREE
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##相机基础缩放乘数
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@export var camera_base_zoom_scale:Vector2
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##当前聚焦的相机对象
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@export var camera_focusmode_focus_target:Node2D:
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set(val):
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if camera_mode==CameraMode.FOCUS and val!=camera_focusmode_focus_target:
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if camera_focus_mode_focus_tween!=null:
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camera_focus_mode_focus_tween.kill()
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camera_focus_mode_focus_tween=create_tween()
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camera_focus_mode_focus_tween.tween_property(%main_camera,"globla_position",val.global_position,camera_focus_mode_focus_time)
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camera_focus_mode_focus_tween.set_parallel()
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camera_focus_mode_focus_tween.tween_property(%main_camera,"zoom",camera_base_zoom_scale*camera_focus_mode_focus_scale,camera_focus_mode_focus_time)
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camera_focusmode_focus_target=val
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pass
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#聚焦模式下相机的tween补间动画
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var camera_focus_mode_focus_tween
|
||||||
|
#相机聚焦所用时间
|
||||||
|
var camera_focus_mode_focus_time:float=0.2
|
||||||
|
#相机聚焦倍率
|
||||||
|
var camera_focus_mode_focus_scale:float=1.5
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#测试部分
|
||||||
|
#测试的角色移动力
|
||||||
|
var test_character_move_distance:int=5
|
||||||
|
|
||||||
|
func update_moveable():
|
||||||
|
for i in get_children():
|
||||||
|
if i is Label:
|
||||||
|
i.queue_free()
|
||||||
|
%color_block.clear()
|
||||||
|
var character_crood:Vector2i=%walkable.local_to_map(%test_character.global_position)
|
||||||
|
for i in range(tile_map_area_from.x,tile_map_area_to.x):
|
||||||
|
for j in range(tile_map_area_from.y,tile_map_area_to.y):
|
||||||
|
var crood=Vector2i(i,j)
|
||||||
|
var res=is_move_able(character_crood,crood,test_character_move_distance)
|
||||||
|
if res[0]:
|
||||||
|
%color_block.set_cell(crood,ColorBlockSetColor.GREEN,Vector2i(0,0))
|
||||||
|
else:
|
||||||
|
%color_block.set_cell(crood,ColorBlockSetColor.RED,Vector2i(0,0))
|
||||||
|
var new_label=Label.new()
|
||||||
|
new_label.text=str(res[1])
|
||||||
|
new_label.global_position=%walkable.map_to_local(crood)
|
||||||
|
add_child(new_label)
|
||||||
|
|
||||||
|
#区域是否可达
|
||||||
|
func is_move_able(from:Vector2i,to:Vector2i,move_distance:int):
|
||||||
|
var res=get_walkable_path(from,to)
|
||||||
|
if not res[0]:
|
||||||
|
return [false,0,null]
|
||||||
|
var distance=res[1]
|
||||||
|
if move_distance>=distance:
|
||||||
|
return [true,res[1],res[2]]
|
||||||
|
else:
|
||||||
|
return [false,0,null]
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
astar.default_compute_heuristic=AStarGrid2D.HEURISTIC_MANHATTAN
|
||||||
|
astar.default_estimate_heuristic=AStarGrid2D.HEURISTIC_MANHATTAN
|
||||||
|
astar.diagonal_mode=AStarGrid2D.DIAGONAL_MODE_NEVER
|
||||||
|
astar.region=Rect2i(tile_map_area_from,tile_map_area_to-tile_map_area_from)
|
||||||
|
astar.update()
|
||||||
|
update_astar_from_walkable_map()
|
||||||
|
update_moveable()
|
||||||
|
#从可行走tilemap图中同步到astar寻路中
|
||||||
|
func update_astar_from_walkable_map():
|
||||||
|
for i in range(tile_map_area_from.x,tile_map_area_to.x):
|
||||||
|
for j in range(tile_map_area_from.y,tile_map_area_to.y):
|
||||||
|
var crood=Vector2i(i,j)
|
||||||
|
var tile_data=%walkable.get_cell_tile_data(crood)
|
||||||
|
if tile_data !=null and tile_data.get_custom_data("walkable"):
|
||||||
|
astar.set_point_solid(crood,false)
|
||||||
|
else:
|
||||||
|
astar.set_point_solid(crood,true)
|
||||||
|
astar.update()
|
||||||
|
#获取两点之间的最短可达路径,返回一个数组,0下标未是否可达,1下标为距离,2下标为途径点数组
|
||||||
|
func get_walkable_path(from:Vector2i,to:Vector2i)->Array:
|
||||||
|
#如果不在要求的tilemap范围内,则返回不可达
|
||||||
|
if to.x<tile_map_area_from.x or to.x>tile_map_area_to.x or to.y<tile_map_area_from.y or to.y>tile_map_area_to.y:
|
||||||
|
return [false,0,null]
|
||||||
|
var arr=astar.get_id_path(from,to)
|
||||||
|
if arr==null or (arr is Array and arr.size()<=0):
|
||||||
|
return [false,0,null]
|
||||||
|
|
||||||
|
return [true,arr.size()-1,arr]
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
match camera_mode:
|
||||||
|
CameraMode.FREE:
|
||||||
|
var input=Input.get_vector("a","d","w","s").normalized()
|
||||||
|
%main_camera.position+=input*delta*camera_speed
|
||||||
|
CameraMode.FOCUS:
|
||||||
|
pass
|
||||||
|
if Input.is_action_just_pressed("mouse_left"):
|
||||||
|
print("click")
|
||||||
|
var from_crood=%walkable.local_to_map(%test_character.global_position)
|
||||||
|
var crood=%walkable.local_to_map(get_global_mouse_position())
|
||||||
|
var res=is_move_able(from_crood,crood,test_character_move_distance)
|
||||||
|
print(res)
|
||||||
|
if res[0]:
|
||||||
|
%test_character.global_position=%walkable.map_to_local(crood)
|
||||||
|
update_moveable()
|
93
scene/_2d_fight/2d_fight.tscn
Normal file
93
scene/_2d_fight/2d_fight.tscn
Normal file
File diff suppressed because one or more lines are too long
4
scene/_2d_fight/chess_board_default.tscn
Normal file
4
scene/_2d_fight/chess_board_default.tscn
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[gd_scene format=3 uid="uid://nydfou5oj7ue"]
|
||||||
|
|
||||||
|
[node name="TileMap" type="TileMap"]
|
||||||
|
format = 2
|
9
scene/new_fight.tscn
Normal file
9
scene/new_fight.tscn
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bcpmvsblobwhr"]
|
||||||
|
|
||||||
|
[node name="Control" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
Loading…
Reference in New Issue
Block a user