This commit is contained in:
TsubakiLoL 2024-09-10 14:55:19 +08:00
parent e4a0b2cc2d
commit 9f665497ab
35 changed files with 1159 additions and 0 deletions

60
res/shader/blur.gdshader Normal file
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shader_type canvas_item;
//@A shader by 刚学没几天的小策划@SL
uniform float power : hint_range(0.2, 4.0, 0.1) = 1.0;
uniform float up : hint_range(0.0, 1.0, 0.001) = 0.1;
uniform float down : hint_range(0.0, 1.0, 0.001) = 0.1;
uniform float left : hint_range(0.0, 1.0, 0.001) = 0.1;
uniform float right : hint_range(0.0, 1.0, 0.001) = 0.1;
uniform float up_clip : hint_range(0.0, 1.0, 0.001) = 0.0;
uniform float down_clip : hint_range(0.0, 1.0, 0.001) = 0.0;
uniform float left_clip : hint_range(0.0, 1.0, 0.001) = 0.0;
uniform float right_clip : hint_range(0.0, 1.0, 0.001) = 0.0;
//uniform float angel : hint_range(0.0, 90.0, 0.1) = 0.0;
void fragment() {
vec2 _rotated_uv = UV;
//TODO: Add an "angel" parameter to change the clipping direction
float _hor = 1.0;
if (_rotated_uv.x<left) {
if (left_clip<left && left_clip > 0.0) {
if (_rotated_uv.x<left_clip){_hor = 0.0;}
else {_hor *= pow( (_rotated_uv.x-left_clip)/(left-left_clip), power);}
}
else{
_hor *= pow( _rotated_uv.x/left, power);
}
}
if (_rotated_uv.x>1.0-right) {
if (right_clip<right && right_clip > 0.0) {
if (1.0-_rotated_uv.x < right_clip){_hor = 0.0;}
else {_hor *= pow( (1.0-_rotated_uv.x-right_clip)/(right-right_clip), power);}
}
else{
_hor *= pow( (1.0-_rotated_uv.x)/right, power);
}
}
float _ver = 1.0;
if (_rotated_uv.y<up) {
if (up_clip<up && up_clip > 0.0) {
if (_rotated_uv.y<up_clip){_ver = 0.0;}
else {_ver *= pow( (_rotated_uv.y-up_clip)/(up-up_clip), power);}
}
else{
_ver *= pow( _rotated_uv.y/up, power);
}
}
if (_rotated_uv.y>1.0-down) {
if (right_clip<down && down_clip > 0.0) {
if (1.0-_rotated_uv.y < down_clip){_ver = 0.0;}
else {_ver= pow( (1.0-_rotated_uv.y-down_clip)/(down-down_clip), power);}
}
else{
_ver *= pow( (1.0-_rotated_uv.y)/down, power);
}
}
COLOR = texture(TEXTURE,UV);
COLOR.a = min(_hor*_ver, texture(TEXTURE,UV).a);
}

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texture_margin_left = 12.0
texture_margin_top = 12.0
texture_margin_right = 12.0
texture_margin_bottom = 12.0

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extends Control
@onready var selected_button:Button=$VBoxContainer/Button1
@onready var btn_group:Array[Button]=[$VBoxContainer/Button1, $VBoxContainer/Button2, $VBoxContainer/Button3, $VBoxContainer/Button4, $VBoxContainer/Button5, $VBoxContainer/Button6]
const SELECTED = preload("res://res/ui/select/selected.tres")
const UNSELECTED = preload("res://res/ui/select/unselected.tres")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func side_btn_clicked(ind:int):
selected_button.add_theme_stylebox_override("normal",UNSELECTED)
selected_button.add_theme_stylebox_override("pressed",UNSELECTED)
selected_button.add_theme_stylebox_override("hover",UNSELECTED)
selected_button.add_theme_stylebox_override("hover_pressed",UNSELECTED)
var tween = get_tree().create_tween()
tween.tween_property(selected_button, "custom_minimum_size:x", 320, 0.1)
selected_button.z_index-=1
btn_group[ind].add_theme_stylebox_override("normal",SELECTED)
btn_group[ind].add_theme_stylebox_override("pressed",SELECTED)
btn_group[ind].add_theme_stylebox_override("hover",SELECTED)
btn_group[ind].add_theme_stylebox_override("hover_pressed",SELECTED)
btn_group[ind].z_index+=1
var tween2= get_tree().create_tween()
tween2.tween_property(btn_group[ind], "custom_minimum_size:x", 385, 0.1)
selected_button=btn_group[ind]
pass

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剧本介绍剧本介绍
剧本介绍剧本介绍
剧本介绍剧本介绍
剧本介绍剧本介绍
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