challenge-editor/test/scene/map_example_0.gd

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extends MapIndex
func _on_tool_button_pressed() -> void:
click_scene("scene_tower")
pass # Replace with function body.
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func get_scene_global_pos(scene_id:String):
match scene_id:
"scene_tower":
return $TextureRect/ToolButton.global_position
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"scene_01":
return $TextureRect2.global_position+Vector2($TextureRect2.size.x/2,0)
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_:return Vector2(0,0)
pass