extends Node3D @onready var view_camera: Camera3D = %ViewCamera @onready var side_display_sub_viewport: SubViewport = $SideDisplaySubViewport @onready var main_sub_viewport: SubViewport = $MainSubViewport func _init() -> void: Global.EgoVehicle3D = self func SideDisplayGetTexture(): return side_display_sub_viewport.get_texture() func MainSubGetTexture(): return main_sub_viewport.get_texture()