extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: texture = Global.EgoVehicle3D.MainSubGetTexture() pass # Replace with function body. func _physics_process(delta: float) -> void: Global.EgoVehicle3D.main_sub_viewport.size = size # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass