extends Button @export var TextureNormal:Texture2D @export var TextureNormalHigh:Texture2D @export var TextureSelected:Texture2D @export var TextureSelectedHigh:Texture2D signal self_click(is_selected:bool) var is_select:bool=false: set(value): if value: $TextureRect.texture=TextureSelected else: $TextureRect.texture=TextureNormal is_select=value func _ready() -> void: self.focus_mode=Control.FOCUS_NONE self.button_down.connect(_button_down) self.button_up.connect(_button_up) func _button_down(): if is_select: $TextureRect.texture=TextureSelectedHigh else: $TextureRect.texture=TextureNormalHigh func _button_up(): if is_select: $TextureRect.texture=TextureSelected else: $TextureRect.texture=TextureNormal pass func _pressed(): is_select=!is_select self_click.emit(is_select) pass