extends Node3D var vector_map = VectorMap.new() @export var a = false: set(value): vector_map.subscribe("/map/vector_map", true) #func _ready(): #vector_map.subscribe("/map/vector_map", true) func _process(_delta): if !vector_map.has_new(): return if !vector_map.generate_graph_structure(): return # Road Surface var road_surface = get_node("RoadSurfaceMesh") var road_surface_triangle_list = Array() road_surface_triangle_list.append_array(vector_map.get_lanelet_triangle_list("road")) road_surface_triangle_list.append_array(vector_map.get_lanelet_triangle_list("shoulder")) #road_surface_triangle_list.append_array(vector_map.get_lanelet_triangle_list("crosswalk")) #road_surface_triangle_list.append_array(vector_map.get_lanelet_triangle_list("walkway")) road_surface_triangle_list.append_array(vector_map.get_polygon_triangle_list("intersection_area")) road_surface_triangle_list.append_array(vector_map.get_polygon_triangle_list("hatched_road_markings_area")) road_surface_triangle_list.append_array(vector_map.get_polygon_triangle_list("parking_lots")) road_surface.visualize_mesh(road_surface_triangle_list) # Road Marker var road_marker = get_node("RoadMarkerMesh") var road_marker_verts = Array() road_marker_verts.append_array(vector_map.get_polygon_triangle_list("pedestrian_marking")) road_marker_verts.append_array(vector_map.get_linestring_triangle_list("shared_white_line", 0.05)) #road_marker_verts.append_array(vector_map.get_linestring_triangle_list("white_line", 0.05)) road_marker_verts.append_array(vector_map.get_linestring_triangle_list("stop_line", 0.5)) road_marker.visualize_mesh(road_marker_verts) # Traffic Light var traffic_light = get_node("TrafficLightMesh") traffic_light.set_traffic_light_map(vector_map.get_traffic_light_list()) #traffic_light.visualize_mesh(vector_map.get_triangle_list("traffic_light_triangle"), vector_map.get_color_spheres("traffic_light")) traffic_light.visualize() vector_map.set_old()