11 lines
1.3 KiB
Markdown
11 lines
1.3 KiB
Markdown
# Animating an actor
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After [importing](PreparingArtwork.md) and [rigging](CharacterRig.md) an actor, you can begin animating by simply dragging the rigged actor into the Scene view. By repositioning the different bones of the actor on the Animation timeline with [Unity's animation workflow and tools](https://docs.unity3d.com/Manual/AnimationSection.html). The mesh of the actor [deforms](SpriteSkin.md) with the positioning of the rigged bones, creating smooth animation transitions.
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Aside from this method, there are other ways that you can animate with the 2D Animation package. The following are a few examples based on the Sample scenes available for you to import to use with the package.
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## Sprite Swap
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The 2D Animation package allows you to use the [Sprite Swap](SpriteSwapIntro.md) feature to swap to different Sprites at runtime, from [swapping only a single part](CharacterParts.md) of an actor to [swapping the entire Sprite Library Asset](SLASwap.md) it refers to.
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### Other Sample projects
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[Sample projects ](Examples.md) are distributed with the 2D Animation package and available for import. These projects include examples of the different ways you can animate with the package features such as an [Animated Swap](ex-sprite-swap.md#animated-swap). Refer to the respective Sample documentation pages for more information.
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