20 lines
367 B
C#
20 lines
367 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation.SpriteLibraryEditor
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{
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internal enum SpriteSourceType
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{
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Sprite,
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Psb
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}
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internal struct DragAndDropData
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{
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public SpriteSourceType spriteSourceType;
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public string name;
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public List<Sprite> sprites;
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}
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}
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