1.7 KiB
Rigging a character imported with the PSD Importer
This sample demonstrates how to rig an actor that is made from multiple Sprites, imported with the PSD Importer.
Open the Asset Assets/Samples/2D Animation/[X.Y.Z]/Samples/3 Character/Sprites/Fei.psb
in the Skinning Editor module to examine how the Sprite is rigged.
The _Character
sample Scene shows how the Asset is used in a Scene, when it is animated with animation that deforms its Sprite mesh.
Follow the steps below to reconstruct the _Character
sample Scene:
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In this sample, the source file
Fei.psb
is imported into the Editor with the PSD Importer with its Character Rig property enabled. The importer generates a Prefab as a sub-Asset of the imported source file. The importer generates Sprites based on the layers of the source file. -
In this sample, the actor's bones are already rigged and weighted. Experiment editing the bones and mesh with the Skinning Editor's various tools.
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Drag the generated Prefab from the Project window into the Scene. This becomes a GameObject named 'Fei'.
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Add the Animator component to the 'Fei' GameObject. Locate the Fei Animator Controller Asset in
Assets/Samples/2D Animation/[X.Y.Z]/Samples/4 Character/Animation/Animators/Fei.controller
and assign this Asset to the Animator’s Controller property.