wuxianshengcong/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/EditorTools/TilemapEditorToolPreferencesAsset.cs
2025-01-02 14:50:41 +08:00

22 lines
504 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
[Serializable]
internal struct DefaultTilemapEditorTool
{
public string fullTypeName;
[NonSerialized]
public Type tilemapEditorToolType;
[NonSerialized]
public TilemapEditorTool toolInstance;
}
internal class TilemapEditorToolPreferencesAsset : ScriptableObject
{
public List<DefaultTilemapEditorTool> m_UserDefaultTools;
}
}