46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation.Upgrading
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{
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internal static class UpgradeLogWriter
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{
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const string k_LogSavePath = "/Logs/";
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public static string Generate(string content)
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{
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if (string.IsNullOrEmpty(content))
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return string.Empty;
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var path = Path.GetDirectoryName(Application.dataPath);
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path = Path.Join(path, k_LogSavePath);
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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var dateStamp = DateTime.Now.Ticks.ToString();
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var filePath = Path.Join(path, $"AssetUpgradingLog_{dateStamp}.txt");
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content = AddHeaderToContent(content);
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using (var file = File.CreateText(filePath))
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{
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file.Write(content);
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}
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return filePath;
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}
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static string AddHeaderToContent(string content)
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{
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var sb = new StringBuilder();
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sb.AppendLine(DateTime.Now.ToString());
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sb.AppendLine("Asset Upgrading");
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sb.AppendLine("---------------");
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sb.AppendLine(content);
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return sb.ToString();
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}
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}
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}
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