41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
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using System;
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using UnityEngine.UIElements;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePaletteDragHandler : MouseManipulator
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{
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private readonly Action m_DragUpdated;
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private readonly Action m_DragPerformed;
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public TilePaletteDragHandler(Action dragUpdated, Action dragPerformed)
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{
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m_DragUpdated = dragUpdated;
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m_DragPerformed = dragPerformed;
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activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse });
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}
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protected override void RegisterCallbacksOnTarget()
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{
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target.RegisterCallback<DragUpdatedEvent>(OnDragUpdate);
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target.RegisterCallback<DragPerformEvent>(OnDragPerformEvent);
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}
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protected override void UnregisterCallbacksFromTarget()
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{
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target.UnregisterCallback<DragUpdatedEvent>(OnDragUpdate);
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target.UnregisterCallback<DragPerformEvent>(OnDragPerformEvent);
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}
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private void OnDragUpdate(DragUpdatedEvent evt)
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{
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m_DragUpdated?.Invoke();
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}
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private void OnDragPerformEvent(DragPerformEvent evt)
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{
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m_DragPerformed?.Invoke();
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}
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}
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}
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