10 lines
310 B
C#
10 lines
310 B
C#
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namespace UnityEditor.U2D.Animation
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{
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internal static class SpriteLibrarySourceAssetPropertyString
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{
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public const string library = "m_Library";
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public const string primaryLibraryGUID = "m_PrimaryLibraryGUID";
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public const string modificationHash = "m_ModificationHash";
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}
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}
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