61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePaletteActivePaletteDropdownMenu : IGenericMenu
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{
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private const float k_DropdownWidth = 150f;
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private GridPalettesDropdown m_Dropdown;
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public TilePaletteActivePaletteDropdownMenu()
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{
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int index = GridPaintingState.palettes != null ? GridPaintingState.palettes.IndexOf(GridPaintingState.palette) : 0;
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var menuData = new GridPalettesDropdown.MenuItemProvider();
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m_Dropdown = new GridPalettesDropdown(menuData, index, null, SelectPalette, k_DropdownWidth);
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}
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public void AddItem(string itemName, bool isChecked, System.Action action)
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{
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}
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public void AddItem(string itemName, bool isChecked, System.Action<object> action, object data)
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{
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}
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public void AddDisabledItem(string itemName, bool isChecked)
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{
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}
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public void AddSeparator(string path)
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{
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}
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public void DropDown(Rect position, VisualElement targetElement = null, bool anchored = false)
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{
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PopupWindow.Show(position, m_Dropdown);
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}
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private void SelectPalette(int i, object o)
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{
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if (i < GridPaintingState.palettes.Count)
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{
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GridPaintingState.palette = GridPaintingState.palettes[i];
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}
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else
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{
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m_Dropdown.editorWindow.Close();
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OpenAddPalettePopup(new Rect(0, 0, 0, 0));
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}
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}
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private void OpenAddPalettePopup(Rect rect)
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{
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bool popupOpened = GridPaletteAddPopup.ShowAtPosition(rect);
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if (popupOpened)
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GUIUtility.ExitGUI();
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}
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}
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}
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