wuxianshengcong/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/UI/SceneViewOpenTilePaletteOverlay.cs

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2025-01-02 14:49:00 +08:00
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Tilemaps
{
[Overlay(typeof(SceneView), k_OverlayId, k_DisplayName
, defaultDockZone = DockZone.RightColumn
, defaultDockPosition = DockPosition.Bottom
, defaultDockIndex = 0
, defaultLayout = Layout.Panel)]
internal class SceneViewOpenTilePaletteOverlay : ToolbarOverlay, ITransientOverlay
{
internal const string k_OverlayId = "Scene View/Open Tile Palette";
private const string k_DisplayName = "Open Tile Palette";
public SceneViewOpenTilePaletteOverlay() : base(TilePaletteOpenPalette.k_ToolbarId) {}
public bool visible => SceneViewOpenTilePaletteHelper.showInSceneViewActive && SceneViewOpenTilePaletteHelper.IsActive();
}
[EditorToolbarElement(k_ToolbarId)]
sealed class TilePaletteOpenPalette : EditorToolbarButton
{
internal const string k_ToolbarId = "Tile Palette/Open Palette";
const string k_ToolSettingsClass = "unity-tool-settings";
private static string k_LabelText = L10n.Tr("Open Tile Palette");
private static string k_TooltipText = L10n.Tr("Opens the Tile Palette Window");
private const string k_IconPath = "Packages/com.unity.2d.tilemap/Editor/Icons/Tilemap.TilePalette.png";
public TilePaletteOpenPalette() : base(SceneViewOpenTilePaletteHelper.OpenTilePalette)
{
name = "Open Tile Palette";
AddToClassList(k_ToolSettingsClass);
icon = EditorGUIUtility.LoadIconRequired(k_IconPath);
text = k_LabelText;
tooltip = k_TooltipText;
}
}
}