wuxianshengcong/Library/PackageCache/com.unity.2d.common@8.0.3/Path/Editor/EditablePath/EditablePathUtility.cs

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2025-01-02 14:49:00 +08:00
using UnityEngine;
using UnityEditor;
namespace UnityEditor.U2D.Common.Path
{
internal class EditablePathUtility
{
public static int Mod(int x, int m)
{
int r = x % m;
return r < 0 ? r + m : r;
}
}
}