wuxianshengcong/Library/PackageCache/com.unity.2d.animation@9.1.2/Editor/UpgradeTools/Utilities/UpgradeLogWriter.cs

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2025-01-02 14:49:00 +08:00
using System;
using System.IO;
using System.Text;
using UnityEngine;
namespace UnityEditor.U2D.Animation.Upgrading
{
internal static class UpgradeLogWriter
{
const string k_LogSavePath = "/Logs/";
public static string Generate(string content)
{
if (string.IsNullOrEmpty(content))
return string.Empty;
var path = Path.GetDirectoryName(Application.dataPath);
path = Path.Join(path, k_LogSavePath);
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
var dateStamp = DateTime.Now.Ticks.ToString();
var filePath = Path.Join(path, $"AssetUpgradingLog_{dateStamp}.txt");
content = AddHeaderToContent(content);
using (var file = File.CreateText(filePath))
{
file.Write(content);
}
return filePath;
}
static string AddHeaderToContent(string content)
{
var sb = new StringBuilder();
sb.AppendLine(DateTime.Now.ToString());
sb.AppendLine("Asset Upgrading");
sb.AppendLine("---------------");
sb.AppendLine(content);
return sb.ToString();
}
}
}