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@ -348,20 +348,7 @@ public class Role : Fun
if (lsanimationHighlight == dieIndex)
{
//SpawnPool.intance.DeadNumber += 1;
SpawnMonster.intance.enemysList.Remove(this.gameObject);
if (SpawnMonster.intance.enemysList.Count<=0)
{
SpawnMonster.intance.Index += 1;
}
Destroy(this.gameObject);
//Destroy(this);
}
if (lsanimationHighlight == hitIndex)