diff --git a/Role/Role.cs b/Role/Role.cs index c1c4670..cb4221c 100644 --- a/Role/Role.cs +++ b/Role/Role.cs @@ -348,20 +348,7 @@ public class Role : Fun if (lsanimationHighlight == dieIndex) { - //SpawnPool.intance.DeadNumber += 1; - - - - SpawnMonster.intance.enemysList.Remove(this.gameObject); - - if (SpawnMonster.intance.enemysList.Count<=0) - { - SpawnMonster.intance.Index += 1; - } - Destroy(this.gameObject); - //Destroy(this); - } if (lsanimationHighlight == hitIndex)