修改技能读取

This commit is contained in:
wulongxiao 2025-01-10 10:53:16 +08:00
parent 8334325200
commit e71e2e820b

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@ -63,7 +63,7 @@ public class Role : Fun
public string Quality;//品质 public string Quality;//品质
public string Elements;//属性 public string Elements;//属性
public string Info;//详情 public string Info;//详情
public string SkillId;//技能 public List<Dictionary<string, string>> SkillId;//技能
public string AttackType;//攻击类型 public string AttackType;//攻击类型
public string AttackActionType;//攻击作用类型 public string AttackActionType;//攻击作用类型
@ -550,11 +550,13 @@ public class Role : Fun
if (camp==Camp.Player) if (camp==Camp.Player)
{ {
// Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count); // Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
foreach (Character character in MengyaoInfo.Instance.m_Mengyao) foreach (Character character in MengyaoInfo.Instance.m_Mengyao)
{ {
if (id ==character.Id) if (id ==character.Id)
{ {
Name = character.Name; Name = character.Name;
MinAttack = int.Parse(character.MinAttack); MinAttack = int.Parse(character.MinAttack);
MaxAttack = int.Parse(character.MaxAttack); MaxAttack = int.Parse(character.MaxAttack);
@ -564,11 +566,10 @@ public class Role : Fun
Elements=character.Elements;//属性 Elements=character.Elements;//属性
Info=character.Info;//详情 Info=character.Info;//详情
SkillId=character.SkillId;//技能 SkillId=character.SkillId;//技能
AttackType=character.AttackType;//攻击类型 AttackType =character.AttackType;//攻击类型
AttackActionType=character.AttackActionType;//攻击作用类型 AttackActionType=character.AttackActionType;//攻击作用类型
CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus); CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
AttackRange = float.Parse(character.AttackRange); AttackRange = float.Parse(character.AttackRange);
//Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
} }
} }
} }