修改技能读取
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8334325200
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@ -63,7 +63,7 @@ public class Role : Fun
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public string Quality;//品质
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public string Quality;//品质
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public string Elements;//属性
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public string Elements;//属性
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public string Info;//详情
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public string Info;//详情
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public string SkillId;//技能
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public List<Dictionary<string, string>> SkillId;//技能
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public string AttackType;//攻击类型
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public string AttackType;//攻击类型
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public string AttackActionType;//攻击作用类型
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public string AttackActionType;//攻击作用类型
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@ -550,11 +550,13 @@ public class Role : Fun
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if (camp==Camp.Player)
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if (camp==Camp.Player)
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{
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{
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// Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
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// Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
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Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count);
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foreach (Character character in MengyaoInfo.Instance.m_Mengyao)
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foreach (Character character in MengyaoInfo.Instance.m_Mengyao)
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{
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{
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if (id ==character.Id)
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if (id ==character.Id)
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{
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{
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Name = character.Name;
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Name = character.Name;
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MinAttack = int.Parse(character.MinAttack);
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MinAttack = int.Parse(character.MinAttack);
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MaxAttack = int.Parse(character.MaxAttack);
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MaxAttack = int.Parse(character.MaxAttack);
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@ -564,11 +566,10 @@ public class Role : Fun
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Elements=character.Elements;//属性
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Elements=character.Elements;//属性
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Info=character.Info;//详情
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Info=character.Info;//详情
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SkillId=character.SkillId;//技能
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SkillId=character.SkillId;//技能
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AttackType=character.AttackType;//攻击类型
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AttackType =character.AttackType;//攻击类型
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AttackActionType=character.AttackActionType;//攻击作用类型
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AttackActionType=character.AttackActionType;//攻击作用类型
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CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
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CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus);
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AttackRange = float.Parse(character.AttackRange);
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AttackRange = float.Parse(character.AttackRange);
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//Debug.Log("攻击力赋值++++++++++++++++++++++++++++++");
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}
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}
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}
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}
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}
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}
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