diff --git a/Role/Role.cs b/Role/Role.cs index e17dc8b..2e85275 100644 --- a/Role/Role.cs +++ b/Role/Role.cs @@ -63,7 +63,7 @@ public class Role : Fun public string Quality;//品质 public string Elements;//属性 public string Info;//详情 - public string SkillId;//技能 + public List> SkillId;//技能 public string AttackType;//攻击类型 public string AttackActionType;//攻击作用类型 @@ -550,11 +550,13 @@ public class Role : Fun if (camp==Camp.Player) { - // Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count); + // Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count); + Debug.Log("攻击力赋值==============================" + MengyaoInfo.Instance.m_Mengyao.Count); foreach (Character character in MengyaoInfo.Instance.m_Mengyao) { if (id ==character.Id) { + Name = character.Name; MinAttack = int.Parse(character.MinAttack); MaxAttack = int.Parse(character.MaxAttack); @@ -564,11 +566,10 @@ public class Role : Fun Elements=character.Elements;//属性 Info=character.Info;//详情 SkillId=character.SkillId;//技能 - AttackType=character.AttackType;//攻击类型 + AttackType =character.AttackType;//攻击类型 AttackActionType=character.AttackActionType;//攻击作用类型 CriticalHitRateBonus = float.Parse(character.CriticalHitRateBonus); AttackRange = float.Parse(character.AttackRange); - //Debug.Log("攻击力赋值++++++++++++++++++++++++++++++"); } } }