蝙蝠bug修复

This commit is contained in:
GL 2025-01-10 17:04:23 +08:00
parent b1554f23f7
commit 40480bba70

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@ -190,6 +190,7 @@ public class Attack : MonoBehaviour
BulletGamobj.GetComponent<Bullet>().bulletData.BulletSpeed *= (1 + roleBulletSpeedAdd);
BulletGamobj.GetComponent<Bullet>().Target = Target;
BulletGamobj.transform.localScale=new Vector3(BulletGamobj.transform.localScale.x*(1+ BulletAddSize), BulletGamobj.transform.localScale.y * (1 + BulletAddSize), BulletGamobj.transform.localScale.z * (1 + BulletAddSize));//子弹放大
// Debug.Log("子弹放大+++"+ BulletAddSize);
BulletGamobj.transform.up = direction;
BulletGamobj.transform.position = BulletStartPos.position;
bulltes.Add(BulletGamobj);
@ -519,11 +520,10 @@ public class Attack : MonoBehaviour
BulletGamobj.transform.up = scatterDirection; // 让子弹的"up"方向指向计算出的角度
BulletGamobj.transform.position = position; // 更新子弹的位置
if (lastbulletLengthAdd != bulletLengthAdd)
{
// 根据 bulletLength 设置子弹的长度
BulletGamobj.transform.localScale = new Vector3(BulletGamobj.transform.localScale.x + bulletLengthAdd, BulletGamobj.transform.localScale.y, BulletGamobj.transform.localScale.z);
}
}