Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/UnityCommon
This commit is contained in:
commit
3477d8e07e
@ -236,9 +236,9 @@ public class Attack : MonoBehaviour
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case 3:
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case 3:
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// 生成三个子弹:一个不旋转,一个向上旋转30度,一个向下旋转30度
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// 生成三个子弹:一个不旋转,一个向上旋转30度,一个向下旋转30度
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GenerateBullet(-35f, BulletStartPos.position, new Vector2(0, -0.25f),dir);
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GenerateBullet(-35f, BulletStartPos.position, new Vector2(0, -0.25f*dir),dir);
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GenerateBullet(0f, BulletStartPos.position, new Vector2(0, 0),dir);
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GenerateBullet(0f, BulletStartPos.position, new Vector2(0, 0),dir);
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GenerateBullet(35f, BulletStartPos.position, new Vector2(0, 0.25f),dir);
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GenerateBullet(35f, BulletStartPos.position, new Vector2(0, 0.25f*dir),dir);
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break;
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break;
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default:
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default:
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@ -266,7 +266,7 @@ public class Attack : MonoBehaviour
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if (role.AttackRange / 2 > 1)
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if (role.AttackRange / 2 > 1)
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{
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{
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float offsetX = 0;
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float offsetX = 0;
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bulletGameObj.transform.localScale = new Vector2(role.AttackRange / 2, role.AttackRange / 3);
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bulletGameObj.transform.localScale = new Vector2(role.AttackRange / 2*dir, role.AttackRange / 3);
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// 计算新的子弹宽度
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// 计算新的子弹宽度
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float newWidth = bulletGameObj.GetComponentInChildren<SpriteRenderer>().bounds.size.x;
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float newWidth = bulletGameObj.GetComponentInChildren<SpriteRenderer>().bounds.size.x;
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@ -285,10 +285,10 @@ public class Attack : MonoBehaviour
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offsetX = (newWidth - originalWidth) / 2;
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offsetX = (newWidth - originalWidth) / 2;
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if (offsetX > 0)
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if (offsetX > 0)
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{
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{
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offsetX += 0.15f*dir;
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offsetX += 0.15f;
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}
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}
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// 调整子弹的位置,确保左边界不变
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// 调整子弹的位置,确保左边界不变
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bulletGameObj.transform.position = new Vector2(originalPosition.x + offsetX, originalPosition.y);
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bulletGameObj.transform.position = new Vector2(originalPosition.x + offsetX*dir, originalPosition.y);
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}
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}
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// 添加位置微调
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// 添加位置微调
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