unitytools/Assets/UnityTools/script/NormalPopUpWindow.cs
2024-11-12 01:06:12 +08:00

71 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
public enum ModeEnum//窗口模式枚举
{
autofill = 0,//自动填充
fixedSize = 1,//固定大小
}
public class BoxTypeItem//注册窗体物体类
{
public int type;//窗体类型
public string title = "测试窗体标题";//窗体标题
public string content = "测试窗体内容";//窗体内容
}
public class NormalPopUpWindow : MonoBehaviour
{
public ModeEnum Mode = ModeEnum.autofill;//窗口模式
public void setMinimumHeight(int value) {
minimumHeight = value;
GetComponent<LayoutElement>().minHeight = minimumHeight;
Debug.Log(GetComponent<LayoutElement>().minHeight);
}
private int minimumHeight = -1;//最小高度
public void setMinimumWidth(int value)
{
minimumWidth = value;
GetComponent<LayoutElement>().minWidth = minimumWidth;
Debug.Log(GetComponent<LayoutElement>().minWidth);
}
private int minimumWidth = -1;//最小宽度
public GameObject Title;//窗口标题对象
public GameObject contentList;//窗口内容对象
private List<GameObject> gameObjects = new List<GameObject>();//注册的全部窗体
public List<GameObject> newPopup(List<BoxTypeItem> my_boxTypes, string title = "标题")//ui更新返回数组
{
List<GameObject> gameObjectitem = new List<GameObject>();
Title.GetComponent<Text>().text = title;
float posY = 0;
foreach (BoxTypeItem boxType in my_boxTypes)
{
GameObject gameObject = AddItem(boxType);
gameObjects.Add(gameObject);
gameObjectitem.Add(gameObject);
posY += gameObject.GetComponent<RectTransform>().sizeDelta.y;
}
//scroll_view.GetComponent<ScrollRect>().verticalNormalizedPosition = 1.0f;
return gameObjectitem;
}
private GameObject AddItem(BoxTypeItem boxType)
{
GameObject ranking_list_item = null;
switch (boxType.type)
{
case 0:
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.buttonItem, contentList.transform);
break;
}
ranking_list_item.GetComponent<PopUpWindowitem>().UpdateBoxTypeItem(boxType);
return ranking_list_item;
}
}