NewMyBook/mybook/Assets/script/OnePageThree.cs

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2.9 KiB
C#
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2025-03-28 15:53:10 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class OnePageThree : MonoBehaviour
{
public Button btnDMZhou;
public Button btnDMZhouRight;
public Button btnFanChuan;
public Button btnLunchuang;
public Button btnqianting;
public Button btndumozhou;
private void OnEnable()
{
GameManager.Instance.PageTHree=true;
GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("<22><><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С֪\r\n<><6E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD>Բ鿴<D4B2><E9BFB4><EFBFBD>ĽṹŶ!\r\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]\r\n[<5B>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧϰ]");
}
private void Awake()
{
btnDMZhou.onClick.AddListener(OnbtnDMZhouClick);
btnDMZhouRight.onClick.AddListener(OnbtnDMZhouRightClick);
btnFanChuan.onClick.AddListener(OnbtnFanChuanClick);
btnLunchuang.onClick.AddListener(OnbtnLunchuangClick);
btnqianting.onClick.AddListener(OnbtnqiantingClick);
btndumozhou.onClick.AddListener(OnbtndumozhouClick);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnbtnDMZhouClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(3);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnDMZhouRightClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(0);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnFanChuanClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(2);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnLunchuangClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(1);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnqiantingClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(4);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtndumozhouClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(3);
GameManager.Instance.ImgMask.SetActive(true);
}
private void EnterPageThree()
{
GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("С<><D0A1><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>ת<EFBFBD><EFBFBD>ṹŶ\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]\r\n[<5B>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧϰ]");
}
private void OnDisable()
{
GameManager.Instance.PageTHree=false;
}
}