NewMyBook/Assets/Scripts/Shop.cs

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1.2 KiB
C#
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2025-03-28 16:07:06 +08:00
using UnityEngine.UI;
using UnityEngine;
public class Shop : MonoBehaviour
{
public Button btnReturn;
// Start is called before the first frame update
void Start()
{
btnReturn.onClick.AddListener(OnBbtnEndClick);
}
// Update is called once per frame
private void OnBbtnEndClick()
{
if (GameManager.Instance.PageOne==true&&GameManager.Instance.PageTHree!=true)
{
GameManager.Instance.infoTGo.text= GameManager.Instance.infoShow.ParseClickableText("<22><><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С֪\r\n<><6E><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD>Щ<EFBFBD>йش<D0B9><D8B4><EFBFBD>֪ʶ<D6AA>أ<EFBFBD>\r\n<><6E>ɫ<EFBFBD><C9AB><EFBFBD>ֿ<EFBFBD><D6BF>Ե<EFBFBD><D4B5><EFBFBD>̽<EFBFBD><CCBD>Ŷ\r\n<><6E><EFBFBD><EFBFBD>Сľ<D0A1><C4BE><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD>о<EFBFBD>ϲŶ\r\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]");
}
else if (GameManager.Instance.PageOne==true&&GameManager.Instance.PageTHree==true)
{
GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("<22><><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С֪\r\n<><6E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD>Բ鿴<D4B2><E9BFB4><EFBFBD>ĽṹŶ!\r\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]\r\n[<5B>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧϰ]");
}
GameManager.Instance.showVideoPlayer("StartMP4.mp4");
GameManager.Instance.ImgMask.SetActive(false);
this.gameObject.SetActive(false);
}
}