23 lines
647 B
C#
23 lines
647 B
C#
using System.IO;
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namespace UnityEditor.U2D.Aseprite
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{
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/// <summary>
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/// Parsed representation of an Aseprite Slice chunk.
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/// Not supported yet.
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/// </summary>
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internal class SliceChunk : BaseChunk
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{
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/// <inheritdoc />
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public override ChunkTypes chunkType => ChunkTypes.Slice;
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internal SliceChunk(uint chunkSize) : base(chunkSize) { }
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/// <summary>
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/// Read and store the chunk data.
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/// </summary>
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/// <param name="reader">The active binary reader of the file.</param>
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protected override void InternalRead(BinaryReader reader) { }
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}
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}
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