MyBook/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/Aseprite/Chunks/NoneChunk.cs
2025-03-22 15:17:36 +08:00

19 lines
487 B
C#

using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Empty default chunk.
/// </summary>
internal class NoneChunk : BaseChunk
{
internal NoneChunk(uint chunkSize) : base(chunkSize) { }
/// <summary>
/// Read and store the chunk data.
/// </summary>
/// <param name="reader">The active binary reader of the file.</param>
protected override void InternalRead(BinaryReader reader) { }
}
}