MyBook/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/Aseprite/Chunks/MaskChunk.cs
2025-03-22 15:17:36 +08:00

23 lines
643 B
C#

using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Parsed representation of an Aseprite Mask chunk.
/// Not supported yet.
/// </summary>
internal class MaskChunk : BaseChunk
{
/// <inheritdoc />
public override ChunkTypes chunkType => ChunkTypes.Mask;
internal MaskChunk(uint chunkSize) : base(chunkSize) { }
/// <summary>
/// Read and store the chunk data.
/// </summary>
/// <param name="reader">The active binary reader of the file.</param>
protected override void InternalRead(BinaryReader reader) { }
}
}