MyBook/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/Aseprite/Chunks/LayerChunk.cs
2025-03-22 15:17:36 +08:00

147 lines
4.7 KiB
C#

using System;
using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Flags for layer options.
/// </summary>
[Flags]
public enum LayerFlags
{
/// <summary>Flag set if the layer is visible</summary>
Visible = 1,
/// <summary>Editable - not in use flag</summary>
Editable = 2,
/// <summary>LockMovement - not in use flag</summary>
LockMovement = 4,
/// <summary>Background - not in use flag</summary>
Background = 8,
/// <summary>PreferLinkedCels - not in use flag</summary>
PreferLinkedCels = 16,
/// <summary>DisplayAsCollapsed - not in use flag</summary>
DisplayAsCollapsed = 32,
/// <summary>ReferenceLayer - not in use flag</summary>
ReferenceLayer = 64
}
/// <summary>
/// Layer types.
/// </summary>
public enum LayerTypes
{
/// <summary>Normal layer</summary>
Normal = 0,
/// <summary>Group layer</summary>
Group = 1,
/// <summary>Tilemap layer</summary>
Tilemap = 2
}
/// <summary>
/// Layer blend modes.
/// </summary>
public enum BlendModes
{
/// <summary>Normal blend mode</summary>
Normal = 0,
/// <summary>Multiply blend mode</summary>
Multiply = 1,
/// <summary>Screen blend mode</summary>
Screen = 2,
/// <summary>Overlay blend mode</summary>
Overlay = 3,
/// <summary>Darken blend mode</summary>
Darken = 4,
/// <summary>Lighten blend mode</summary>
Lighten = 5,
/// <summary>ColorDodge blend mode</summary>
ColorDodge = 6,
/// <summary>ColorBurn blend mode</summary>
ColorBurn = 7,
/// <summary>HardLight blend mode</summary>
HardLight = 8,
/// <summary>SoftLight blend mode</summary>
SoftLight = 9,
/// <summary>Difference blend mode</summary>
Difference = 10,
/// <summary>Exclusion blend mode</summary>
Exclusion = 11,
/// <summary>Hue blend mode</summary>
Hue = 12,
/// <summary>Saturation blend mode</summary>
Saturation = 13,
/// <summary>Color blend mode</summary>
Color = 14,
/// <summary>Luminosity blend mode</summary>
Luminosity = 15,
/// <summary>Addition blend mode</summary>
Addition = 16,
/// <summary>Subtract blend mode</summary>
Subtract = 17,
/// <summary>Divide blend mode</summary>
Divide = 18
}
/// <summary>
/// Parsed representation of an Aseprite Layer chunk.
/// </summary>
public class LayerChunk : BaseChunk
{
/// <inheritdoc />
public override ChunkTypes chunkType => ChunkTypes.Layer;
/// <summary>
/// Layer option flags.
/// </summary>
public LayerFlags flags { get; private set; }
/// <summary>
/// Type of layer.
/// </summary>
public LayerTypes layerType { get; private set; }
/// <summary>
/// The child level is used to show the relationship of this layer with the last one read.
/// </summary>
public ushort childLevel { get; private set; }
/// <summary>
/// Layer blend mode.
/// </summary>
public BlendModes blendMode { get; private set; }
/// <summary>Layer opacity (0 = transparent, 255 = opaque).</summary>
public byte opacity { get; private set; }
/// <summary>
/// Layer name.
/// </summary>
public string name { get; private set; }
/// <summary>
/// Tileset index (Only available for Tilemap layers).
/// </summary>
public uint tileSetIndex { get; private set; }
internal LayerChunk(uint chunkSize) : base(chunkSize) { }
/// <summary>
/// Read and store the chunk data.
/// </summary>
/// <param name="reader">The active binary reader of the file.</param>
protected override void InternalRead(BinaryReader reader)
{
flags = (LayerFlags)reader.ReadUInt16();
layerType = (LayerTypes)reader.ReadUInt16();
childLevel = reader.ReadUInt16();
var defaultLayerWidth = reader.ReadUInt16();
var defaultLayerHeight = reader.ReadUInt16();
blendMode = (BlendModes)reader.ReadUInt16();
opacity = reader.ReadByte();
// Not in use bytes
for (var i = 0; i < 3; ++i)
reader.ReadByte();
name = AsepriteUtilities.ReadString(reader);
if (layerType == LayerTypes.Tilemap)
tileSetIndex = reader.ReadUInt32();
}
}
}