MyBook/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/TextContent.cs
2025-03-22 15:17:36 +08:00

8 lines
289 B
C#

namespace UnityEditor.U2D.Aseprite
{
internal static class TextContent
{
internal static readonly string noSpriteOrTextureImportWarning = L10n.Tr("No Sprites or Texture are generated. Possibly because all layers in file are hidden or failed to generate texture.");
}
}