{ "name": "com.unity.2d.animation", "version": "7.1.1", "unity": "2021.2", "unityRelease": "7f1", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "6.0.7", "com.unity.2d.sprite": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "7.1.1", "com.unity.2d.common.tests": "6.0.7", "com.unity.2d.psdimporter": "6.0.9" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Fixed the IK bones flipped at certain angels. (case DANB-594)\n\n### Added\n- Added safety checks to SpriteSkin's APIs." }, "upmCi": { "footprint": "5980a1663daca7df3493cf20e415df365f1bfacb" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@7.1/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "4dea6a9bf91ef89b7e76aacfed6c4a996ce90cd5" } }