using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OnePageThree : MonoBehaviour { public Button btnDMZhou; public Button btnDMZhouRight; public Button btnFanChuan; public Button btnLunchuang; public Button btnqianting; public Button btndumozhou; private void OnEnable() { Debug.Log(GameManager.Instance.infoTGo.text); GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("你好啊,我是你的助手小知\r\n你想了解什么呢?\r\n高亮的部分可以点击哦!\r\n快来跟我一起学习吧\r\n\n\n[我想进入上一阶段的学习]\r\n[我结束今天的学习]"); } private void Awake() { btnDMZhou.onClick.AddListener(OnbtnDMZhouClick); btnDMZhouRight.onClick.AddListener(OnbtnDMZhouRightClick); btnFanChuan.onClick.AddListener(OnbtnFanChuanClick); btnLunchuang.onClick.AddListener(OnbtnLunchuangClick); btnqianting.onClick.AddListener(OnbtnqiantingClick); btndumozhou.onClick.AddListener(OnbtndumozhouClick); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnbtnDMZhouClick() { EnterPageThree(); GameManager.Instance.Shop.gameObject.SetActive(true); GameManager.Instance.SetActiveShop(3); GameManager.Instance.ImgMask.SetActive(true); } private void OnbtnDMZhouRightClick() { EnterPageThree(); GameManager.Instance.Shop.gameObject.SetActive(true); GameManager.Instance.SetActiveShop(0); GameManager.Instance.ImgMask.SetActive(true); } private void OnbtnFanChuanClick() { EnterPageThree(); GameManager.Instance.Shop.gameObject.SetActive(true); GameManager.Instance.SetActiveShop(2); GameManager.Instance.ImgMask.SetActive(true); } private void OnbtnLunchuangClick() { EnterPageThree(); GameManager.Instance.Shop.gameObject.SetActive(true); GameManager.Instance.SetActiveShop(1); GameManager.Instance.ImgMask.SetActive(true); } private void OnbtnqiantingClick() { EnterPageThree(); GameManager.Instance.Shop.gameObject.SetActive(true); GameManager.Instance.SetActiveShop(4); GameManager.Instance.ImgMask.SetActive(true); } private void OnbtndumozhouClick() { EnterPageThree(); GameManager.Instance.Shop.gameObject.SetActive(true); GameManager.Instance.SetActiveShop(3); GameManager.Instance.ImgMask.SetActive(true); } private void EnterPageThree() { GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("小船可手动翻转查看结构哦\n\n\n[我想进入上一阶段的学习]\r\n[我结束今天的学习]"); } }