MyBook/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/Selection/PointRectSelector.cs

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2025-03-22 14:59:41 +08:00
using UnityEngine;
using UnityEditor;
namespace UnityEditor.U2D.Path
{
public class PointRectSelector : RectSelector<Vector3>
{
protected override bool Select(Vector3 element)
{
return guiRect.Contains(HandleUtility.WorldToGUIPoint(element), true);
}
}
}