MyBook/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Tests/Editor/PlaceholderTests.cs

16 lines
329 B
C#
Raw Normal View History

2025-03-22 14:59:41 +08:00
using NUnit.Framework;
namespace UnityEditor.U2D.Aseprite.Tests
{
internal class Placeholder
{
[Test]
public void PlaceHolderTest()
{
// Use the Assert class to test conditions.
Assert.Pass("This is a placeholder to ensure we have at least one test.");
}
}
}