MyBook/Library/PackageCache/com.unity.2d.aseprite@1.1.6/Editor/Aseprite/Chunks/SliceChunk.cs

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2025-03-22 14:59:41 +08:00
using System.IO;
namespace UnityEditor.U2D.Aseprite
{
/// <summary>
/// Parsed representation of an Aseprite Slice chunk.
/// Not supported yet.
/// </summary>
internal class SliceChunk : BaseChunk
{
/// <inheritdoc />
public override ChunkTypes chunkType => ChunkTypes.Slice;
internal SliceChunk(uint chunkSize) : base(chunkSize) { }
/// <summary>
/// Read and store the chunk data.
/// </summary>
/// <param name="reader">The active binary reader of the file.</param>
protected override void InternalRead(BinaryReader reader) { }
}
}