MyBook/Assets/script/OnePageThree.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.UI;
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public class OnePageThree : MonoBehaviour
{
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public Button btnDMZhou;
public Button btnDMZhouRight;
public Button btnFanChuan;
public Button btnLunchuang;
public Button btnqianting;
public Button btndumozhou;
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private void OnEnable()
{
Debug.Log(GameManager.Instance.infoTGo.text);
GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("<22><><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С֪\r\n<><6E><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>ʲô<CAB2><C3B4>?\r\n<><6E><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2>ֿ<EFBFBD><D6BF>Ե<EFBFBD><D4B5><EFBFBD>Ŷ!\r\n<><6E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ѧϰ<D1A7><CFB0>\r\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]\r\n[<5B>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧϰ]");
}
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private void Awake()
{
btnDMZhou.onClick.AddListener(OnbtnDMZhouClick);
btnDMZhouRight.onClick.AddListener(OnbtnDMZhouRightClick);
btnFanChuan.onClick.AddListener(OnbtnFanChuanClick);
btnLunchuang.onClick.AddListener(OnbtnLunchuangClick);
btnqianting.onClick.AddListener(OnbtnqiantingClick);
btndumozhou.onClick.AddListener(OnbtndumozhouClick);
}
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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private void OnbtnDMZhouClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(3);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnDMZhouRightClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(0);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnFanChuanClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(2);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnLunchuangClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(1);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtnqiantingClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(4);
GameManager.Instance.ImgMask.SetActive(true);
}
private void OnbtndumozhouClick()
{
EnterPageThree();
GameManager.Instance.Shop.gameObject.SetActive(true);
GameManager.Instance.SetActiveShop(3);
GameManager.Instance.ImgMask.SetActive(true);
}
private void EnterPageThree()
{
GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("С<><D0A1><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>ת<EFBFBD><EFBFBD>ṹŶ\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]\r\n[<5B>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧϰ]");
}
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}