MyBook/Library/PackageCache/com.unity.collab-proxy@2.5.2/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs

18 lines
408 B
C#
Raw Permalink Normal View History

2025-03-22 14:59:41 +08:00
using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class RepaintInspector
{
internal static void All()
{
UnityEditor.Editor[] editors =
Resources.FindObjectsOfTypeAll<UnityEditor.Editor>();
foreach (UnityEditor.Editor editor in editors)
editor.Repaint();
}
}
}