MyBook/Library/PackageCache/com.unity.2d.pixel-perfect@5.0.3/Tests/Editor/PlaceholderTests.cs

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2025-03-22 14:59:41 +08:00
using NUnit.Framework;
namespace UnityEngine.U2D.PixelPerfect.Tests
{
internal class PlaceHolder
{
[Test]
public void PlaceHolderTest()
{
Assert.Pass("This is a placeholder to ensure we have at least one editor test.");
}
}
}