MyBook/Library/PackageCache/com.unity.2d.animation@7.1.1/package.json

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{
"name": "com.unity.2d.animation",
"version": "7.1.1",
"unity": "2021.2",
"unityRelease": "7f1",
"displayName": "2D Animation",
"description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
"keywords": [
"2d",
"animation"
],
"category": "2D",
"dependencies": {
"com.unity.2d.common": "6.0.7",
"com.unity.2d.sprite": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.uielements": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.animation.tests": "7.1.1",
"com.unity.2d.common.tests": "6.0.7",
"com.unity.2d.psdimporter": "6.0.9"
},
"samples": [
{
"displayName": "Samples",
"description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
"path": "Samples~/AnimationSamples"
}
],
"_upm": {
"changelog": "### Fixed\n- Fixed the IK bones flipped at certain angels. (case DANB-594)\n\n### Added\n- Added safety checks to SpriteSkin's APIs."
},
"upmCi": {
"footprint": "5980a1663daca7df3493cf20e415df365f1bfacb"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@7.1/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
"type": "git",
"revision": "4dea6a9bf91ef89b7e76aacfed6c4a996ce90cd5"
}
}