MyBook/Assets/Scripts/OnePageOne.cs

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C#
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using UnityEngine;
using UnityEngine.UI;
public class OnePageOne : MonoBehaviour
{
public Button btnStart;
// Start is called before the first frame update
void Start()
{
btnStart.onClick.AddListener(OnBtnStartClick);
}
private void OnEnable()
{
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GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("<22><><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С֪\r\n<><6E><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD>Щ<EFBFBD>йش<D0B9><D8B4><EFBFBD>֪ʶ<D6AA>أ<EFBFBD>\r\n<><6E>ɫ<EFBFBD><C9AB><EFBFBD>ֿ<EFBFBD><D6BF>Ե<EFBFBD><D4B5><EFBFBD>̽<EFBFBD><CCBD>Ŷ\r\n<><6E><EFBFBD><EFBFBD>Сľ<D0A1><C4BE><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD>о<EFBFBD>ϲŶ\r\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]"); ;
GameManager.Instance.showVideoPlayer("StartMP4.mp4");
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}
// Update is called once per frame
void Update()
{
}
private void OnBtnStartClick()
{
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GameManager.Instance.stopAnimation = true;
GameManager.Instance.StopVideoPlayer();
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GameManager.Instance.infoTGo.text = GameManager.Instance.infoShow.ParseClickableText("С<><D0A1><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>ת<EFBFBD><EFBFBD>ṹŶ\n\n\n[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>׶ε<D7B6>ѧϰ]\r\n[<5B>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѧϰ]");
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GameManager.Instance.Shop.gameObject.SetActive(true);
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GameManager.Instance.SetActiveShop(0);
GameManager.Instance.ImgMask.SetActive(true);
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}
}